2024
- 29 / 06 GPU硬件架构、运行机制
- 20 / 04 GAMES105-Lecture 03 Character Kinematics
- 29 / 03 GAMES105-Lecture 02 Math Background
- 28 / 03 GAMES105-Lecture 01 Introduction to Character Animation
- 27 / 03 C++高级特性和性能优化
- 25 / 03 GAMES104-Lecture 12 游戏引擎中的粒子和声效系统
- 04 / 02 GAMES104-Lecture 11 物理系统:高级应用
- 04 / 02 GAMES104-Lecture 10 游戏引擎中物理系统的基础理论和算法
- 03 / 02 GAMES104-Lecture 09 高级动画技术:动画树、IK和表情动画
- 11 / 01 GAMES104-Lecture 08 游戏引擎的动画技术基础
- 09 / 01 GAMES104-Lecture 07 游戏中渲染管线,后处理和其他的一切
- 06 / 01 GAMES104-Lecture 06 游戏中地形大气和云的渲染
- 05 / 01 GAMES104-Lecture 05 渲染中光和材质的数学魔法
2023
- 01 / 12 力扣-双指针系列
- 01 / 12 力扣-前缀和系列
- 01 / 12 力扣-BFS系列
- 03 / 10 GAMES104-Lecture 04 游戏引擎中的渲染实践
- 03 / 10 GAMES104-Lecture 03 如何构建游戏世界
- 28 / 09 GAMES104-Lecture 02 引擎架构分层与整体Pipeline
- 26 / 09 GAMES104-Lecture 01 游戏引擎导论
- 04 / 08 GAMES101-Lecture 22 Animation(cont.)
- 03 / 08 GAMES101-Lecture 21 Animation
- 31 / 07 GAMES101-Lecture 20 Color and Perception
- 28 / 07 GAMES101-Lecture 19 Cameras, Lenses and Light Fields
- 27 / 07 GAMES101-Lecture 18 Advanced Topics in Rendering
- 26 / 07 GAMES101-Lecture 17 Materials and Appearances
- 25 / 07 GAMES101-Lecture 16 Ray Tracing 4(Monte Carlo Path Tracing) & 作业7
- 10 / 07 GAMES101-Lecture 15 Ray Tracing 3(Light Transport & Global Illumination)
- 07 / 07 GAMES101-Lecture 14 Ray Tracing 2(Acceleration & Radiometry) & 作业6
- 06 / 07 GAMES101-Lecture 13 Ray Tracing 1(Whitted-Style Ray Tracing) & 作业5
- 04 / 07 GAMES101-Lecture 12 Geometry 3
- 30 / 06 GAMES101-Lecture 11 Geometry 2(Curves and Surface) & 作业4
- 27 / 06 GAMES101-Lecture 10 Geometry 1 & 作业3
- 24 / 06 力扣-剑指offer错题集
- 11 / 05 游戏设计模式笔记
2022
- 22 / 11 C++ Primer Plus-第14章 C++中的代码重用
- 14 / 11 C++ Primer Plus-第13章 类继承
- 10 / 11 C++ Primer Plus-第12章 动态内存和类
- 09 / 11 C++ Primer Plus-第11章 使用类
- 04 / 11 C++ Primer Plus-第10章 对象和类
- 28 / 10 C++ Primer Plus-第9章 内存模型和名称空间
- 16 / 10 C++ Primer Plus-第8章 函数探幽
- 14 / 10 C++ Primer Plus-第7章 函数——C++的编程模块
- 13 / 10 C++ Primer Plus-第6章 分支语句和逻辑运算符
- 12 / 10 C++ Primer Plus-第5章 循环和关系表达式
- 09 / 10 C++ Primer Plus-第4章 复合类型
- 08 / 10 C++ Primer Plus-第3章 处理数据
- 07 / 10 C++ Primer Plus-第2章 开始学习C++
- 07 / 10 C++ Primer Plus-第1章 预备知识
- 17 / 09 PAT-The Missing Number & Chain the Ropes & Eulerian Path & ZigZagging on a Tree
- 16 / 09 PAT-Friend Numbers & Damn Single & Hamiltonian Cycle & Pre- and Post-order Traversals
- 10 / 09 晴问-合并果子 & 最小前缀编码长度
- 08 / 09 PAT-Travelling Salesman Problem & Counting Nodes in a Binary Search Tree
- 07 / 09 PAT-Werewolf - Simple Version & Dangerous Goods Packaging
- 04 / 09 PAT-2022年秋季考试-Balloon Popping & The Second Run of Quicksort & Leader of the Opinion Leaders & Pseudo-completeness
- 03 / 09 PAT-Google Recruitment & Decode Registration Card of PAT & Vertex Coloring & Is It A Red-Black Tree
- 31 / 08 PAT-N Queens Puzzle & Recommendation System & Infix Expression & Subway Map
- 30 / 08 PAT-Sexy Primes & Anniversary & Telefraud Detection & Structure of a Binary Tree & find()函数 & sscanf()函数
- 29 / 08 PAT-Forever & Merging Linked Lists & Postfix Expression & Dijkstra Sequence
- 28 / 08 PAT-Stack
- 27 / 08 PAT-Public Bike Management & Pop Sequence & Mice and Rice
- 26 / 08 晴问-最小生成树 & 最小造路成本 & 最大删边权值 & 最小连通成本
- 25 / 08 GAMES101-Lecture 09 Shading3(Texture Mapping cont.)
- 25 / 08 GAMES101-Lecture 08 Shading2(Shading,Pipeline and Texture Mapping)
- 25 / 08 PAT-Reversing Linked List & Linked List Sorting & Deduplication on a Linked List & Splitting A Linked List & Good in C
- 24 / 08 PAT-Cartesian Tree & Summit & Block Reversing
- 23 / 08 PAT-最长矩形序列 & Find More Coins
- 22 / 08 PAT-Favorite Color Stripe & Longest Symmetric String & 有向无环图的最长路 & 有向无环图固定终点的最长路
- 21 / 08 晴问-关键路径长度 & 关键活动 & 关键路径
- 20 / 08 PAT-Hashing & Consecutive Factors & Come on! Let's C & A Delayed Palindrome
- 19 / 08 PAT-Rational Arithmetic & Prime Factors
- 18 / 08 PAT-Sum of Number Segments & Counting Ones & Rational Sum & Scanf()输入格式表
- 17 / 08 PAT-LCA in a Binary Tree
- 16 / 08 PAT-Heaps & Is It a Complete AVL Tree & Complete Binary Tree & Lowest Common Ancestor
- 15 / 08 PAT-Online Map & Birds in Forest
- 14 / 08 PAT-All Roads Lead to Rome & Topological Order & Family Property
- 13 / 08 PAT-Emergency & Gas Station
- 12 / 08 PAT-Forwards on Weibo
- 11 / 08 PAT-Insertion or Heap Sort
- 10 / 08 PAT-Build A Binary Search Tree & Root of AVL Tree & Social Clusters
- 09 / 08 GAMES101-Lecture 07 Shading 1(Illumination, Shading and Graphics Pipeline) & 作业2
- 09 / 08 PAT-Highest Price in Supply Chain & The Largest Generation & Lowest Price in Supply Chain & Path of Equal Weight & Complete Binary Search Tree
- 08 / 08 PAT-Integer Factorization & Acute Stroke & Tree Traversals Again & Invert a Binary Tree & Total Sales of Supply Chain
- 05 / 08 GAMES101-Lecture 06 Rasterization 2(Antialiasing and Z-Buffering)
- 04 / 08 PAT-Count PAT's & Quick Sort
- 03 / 08 基于Unreal5和TrueSkill的游戏匹配系统-多人在线功能技术文档
- 03 / 08 基于Unreal5和TrueSkill的游戏匹配系统-设计文档
- 02 / 08 PAT-Recover the Smallest Number & Perfect Sequence & Insert or Merge & 二分查找函数upper_bound()
- 01 / 08 PAT-Be Unique & String Subtraction & Find Coins & Mooncake & Magic Coupon & Sort with Swap(0, i)
- 31 / 07 PAT-Graduate Admission & Cars on Campus & To Buy or Not to Buy
- 30 / 07 PAT-The World's Richest & PAT Judge & List Grades
- 29 / 07 GAMES101-Lecture 05 Rasterization 1 (Triangles) & 作业1
- 27 / 07 PAT-Are They Equal & A+B in Hogwarts
- 25 / 07 GAMES101-Lecture 04 Transformation Cont. & 作业0
- 24 / 07 PAT-The Black Hole of Numbers & Finding Average & C++字符串转换为数值
- 23 / 07 GAMES101-Lecture 03 Transformation
- 23 / 07 GAMES101-Lecture 02 Review of Linear Algebra
- 21 / 07 PAT-First Contact & Cut Integer
- 20 / 07 GAMES101-Lecture 01 Overview of Computer Graphics
- 19 / 07 PAT-Dating & Group Photo & 判断字符是字母还是数字的函数
- 02 / 07 PAT-Speech Patterns & Read Number in Chinese & string的erase()用法
- 28 / 06 虚拟场景设计笔记
- 25 / 06 Learn How To Make A 2D Platformer In Unreal Engine 5学习笔记#6&7关卡设计和最后的优化
- 24 / 06 CCF CSP-灰度直方图 & 邻域均值
- 23 / 06 Learn How To Make A 2D Platformer In Unreal Engine 5学习笔记#5生命、检查点、拾取、音效与贴图
- 23 / 06 UE5 Widget蓝图中为text内容绑定时部分float变量不可见
- 21 / 06 PAT-Kuchiguse & Stucked Keyboard & getline()用法
- 20 / 06 Collection of My Works
- 19 / 06 Learn How To Make A 2D Platformer In Unreal Engine 5学习笔记#4伤害系统
- 16 / 06 PAT-The Dominant Color & Set Similarity
- 16 / 06 Learn How To Make A 2D Platformer In Unreal Engine 5学习笔记#3Hud和投掷斧子
- 15 / 06 曾经我也想过一了百了
- 14 / 06 UE5 Outliner中显示部分资源为灰色并且注释unload
- 14 / 06 PAT-Raffle for Weibo Followers & Shortest Distance & A+B and C (64bit)
- 13 / 06 Learn How To Make A 2D Platformer In Unreal Engine 5学习笔记#2小怪巡逻状态
- 13 / 06 PAT-Boys vs Girls & Shuffling Machine & Look-and-say Sequence
- 12 / 06 力扣-不同的二叉搜索树
- 11 / 06 Learn How To Make A 2D Platformer In Unreal Engine 5学习笔记#1角色动作和滑墙系统
- 11 / 06 力扣-不同路径 II & 整数拆分
- 10 / 06 力扣-使用最小花费爬楼梯 & 不同路径 & Vector二维数组初始化方法
- 09 / 06 力扣-斐波那契数 & 爬楼梯
- 08 / 06 力扣-监控二叉树
- 07 / 06 力扣-单调递增的数字 & 买卖股票的最佳时机含手续费
- 06 / 06 力扣-无重叠区间 & 划分字母区间
- 05 / 06 力扣-根据身高重建队列 & 用最少数量的箭引爆气球
- 04 / 06 复盘基于临界阻尼弦的慢入慢出的平滑方法
- 04 / 06 力扣-分发糖果 & 柠檬水找零
- 02 / 06 力扣-K次取反后最大化的数组和 & 加油站
- 02 / 06 复刻《PokemonGo》部分功能的学习记录
- 01 / 06 力扣-跳跃游戏 & 跳跃游戏II
- 31 / 05 复盘动态光照系统
- 29 / 05 复盘生成随机迷宫算法
- 28 / 05 力扣-最大子数组和 & 买卖股票的最佳时机II
- 27 / 05 力扣-分发饼干 & 摆动序列
- 26 / 05 力扣-N皇后 & 解数独
- 25 / 05 力扣-全排列II & 重新安排行程
- 23 / 05 力扣-递增子序列 & 全排列
- 22 / 05 力扣-子集 & 子集II
- 22 / 05 游戏设计艺术-学习笔记
- 21 / 05 你好,世界!